My half-made entry for the Ludum Dare Game Jam.

My intention was a procedurally generated roguelike with multiple levels.

Right now it's a single procedural level; find the Mudman and kill him.


Move: WASD
Attack: Left-Click
Feline Form: Q
Canine Form: E
Dodge-step backward: Alt
Dodge-roll (as Feline only): SPACE
Zoom In/Out: Mousewheel

I start learning Unity/C# about a month and a half ago, so I just ran out of time. Happy with what I did though.

More information

Published184 days ago
Tagsludum-dare, Ludum Dare 35, piece-of-shit, Procedural Generation, Roguelike
Player countSingleplayer

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